Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games, suggesting it's the source of The Witcher 4's development troubles. He claims Unreal struggles with detailed environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra highlights the inadequacy of Nanite technology for realistic vegetation rendering.
A CD Projekt employee, according to Vavra, confirmed difficulties adapting scenes previously optimized for RED Engine to Unreal Engine, resulting in significant production challenges. Vavra questions CD Projekt's decision to switch engines, noting that most open-world developers utilize proprietary engines due to their superior suitability.
Vavra also points out the high system requirements of Unreal Engine, requiring expensive hardware inaccessible to many players, despite its capacity for stunning visuals.
Meanwhile, anticipation builds for the February 4th release of Kingdom Come: Deliverance 2, continuing Indřich's story with improved graphics, refined combat, and a historically-grounded narrative. This article provides updates on the upcoming release, including system requirements and estimated playtime. We'll also provide download instructions upon release, ensuring you experience the medieval setting firsthand.