The success of *Helldivers 2* shows no signs of slowing down. Fresh off its recent BAFTA Game Awards victories—one for Best Multiplayer and another for Best Music—the game continues to dominate headlines and player screens alike. These two wins, out of a total of five nominations, mark the end of a highly successful awards season and underscore what has been an extraordinary year for Swedish studio Arrowhead.
> Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames)
Let’s not forget how quickly *Helldivers 2* took off after launch—it became the fastest-selling PlayStation Studios title ever, hitting 12 million copies sold within just 12 weeks. That's a milestone unlikely to be matched by any other first-party Sony title anytime soon. But behind the numbers lies a wild ride: from controversial changes to PSN account requirements on Steam, to review-bombing incidents, and a passionate yet often divided community reacting to constant gameplay shifts through frequent nerfs and buffs.
Navigating this surge in popularity has been a challenge for Arrowhead, which suddenly found itself managing a much larger and more mainstream audience than ever before. Now, 14 months after launching on PC and PlayStation 5, the question remains: has the developer finally adapted to the intense demands of running a live-service game? And with the recent collaboration hinting at a *Killzone* crossover, could *Warhammer 40,000* be next on the horizon?
To get a deeper understanding of where *Helldivers 2* stands today and what might be coming tomorrow, IGN spoke directly with Alex Bolle, production director on *Helldivers 2*, to explore the journey so far and what lies ahead.