Valve has recently released a significant update for Deadlock, featuring a complete overhaul of the game's map. The new design shifts from the previous four-lane setup to a more traditional MOBA-style layout with three lanes. This transformation is set to revolutionize gameplay dynamics, compelling players to rethink their strategies and resource distribution. Where teams once operated on a "1 vs 2" lane split, the new format will likely see two heroes per lane, prompting a shift in tactical approaches.
Image: steampowered.com
The map redesign extends to various elements such as neutral camps, buffs, and other features, all of which have been repositioned to complement the new three-lane structure. To aid players in adjusting to these changes, Valve has introduced a "map exploration" mode. This feature allows players to navigate the updated environment without the presence of enemies or allies, making it easier to get accustomed to the revised layout.
Alongside the map changes, the patch also modifies the Soul Orb system. Players can now collect souls without needing to deliver the final blow to enemies, which should expedite resource gathering. Furthermore, adjustments to soul effects have been implemented, including shorter hover times in the air.
Additional updates include enhancements to sprint mechanics and character balance. The patch also introduces support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, enhancing overall game performance and resolving numerous bugs. For a comprehensive list of changes, players are encouraged to visit the official patch notes page.
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