If you're diving into the world of *RAID: Shadow Legends*, you're no stranger to the thrill and occasional disappointment of pulling shards. The game's RNG (random number generator) system can make summoning champions feel like a high-stakes lottery, especially when you're chasing those elusive Legendary champions. To ease the frustration of long dry spells, Plarium introduced what players affectionately call the "Pity System." But what is it exactly, and does it truly make a difference for free-to-play (F2P) and low-spender players? Let's delve into the details and see how this hidden mechanic works.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a behind-the-scenes feature designed to boost your chances of summoning higher rarity champions, specifically Epics and Legendaries, after a prolonged streak of bad luck. Essentially, if you haven't pulled a high-rarity champion in a while, the game subtly increases your odds until you finally get that coveted pull. This mechanism aims to prevent the demoralizing "dry streaks" where you might go through dozens or even hundreds of shards without seeing a Legendary. Though Plarium keeps this mechanic under wraps in the game itself, it's been verified by dataminers, developers, and the collective experiences of countless players.
Sacred Shards
Let's focus on Sacred Shards, which are critical for summoning Legendaries:
- Base Legendary chance: 6% per pull.
- Mercy kicks in: After 12 pulls without a Legendary.
- Incremental increase: After your 12th Sacred pull without a Legendary, each additional pull boosts your Legendary odds by 2%.
Here's how the odds stack up:
- 13th pull: 8% chance
- 14th pull: 10% chance
- 15th pull: 12% chance
Is the Pity System Helpful for the Average Player?
The effectiveness of the Pity System isn't a straightforward yes or no. While it's designed to offer relief, many players report that by the time they reach the point where the Pity System kicks in, they've often already pulled a Legendary champion naturally. This leads to the broader question: how can the system be improved? A Pity System is indeed beneficial, particularly in a gacha game like *RAID: Shadow Legends*, where the thrill of the pull is central to the experience.
For free-to-play players, the constant grind without landing a Legendary can be disheartening. Thus, the Pity System is essential but could be more effective. For instance, Plarium could consider reducing the threshold for pity from 200 to 150 or 170 pulls. Such a change would help players conserve more shards regularly and make the system feel more impactful.
To elevate your *RAID: Shadow Legends* experience, consider playing on a larger screen using your PC or laptop with BlueStacks. The precision of a keyboard and mouse, combined with a bigger display, can truly transform your gameplay.