In the dynamic world of Call of Duty: Black Ops 6 competitive multiplayer, players constantly showcase their skills through thrilling final kills, but none stand out more than the spectacular use of Ricochet Blades. These unique pieces of ammunition, designed for the D1.3 Sector secondary weapon and introduced during the controversial Teenage Mutant Ninja Turtles event, quickly became a focal point due to their unpredictable bouncing trajectories.
A standout moment came from player kev99gh, who managed to secure a final kill in a round of hardcore Search and Destroy on the Lowtown map. The clip, affectionately referred to as a "pizza" by the community, showcased kev99gh bouncing a Ricochet Blade out of the map and back inside to secure a one-hit kill on an enemy player peeking out a window. This incredible feat might just be the longest Ricochet Blade kill ever recorded, as the blade traveled outside the map before returning for the kill.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
byu/SpawnTubing inblackops6
.reddit-embed-wrapper iframe { margin-left: 0 !important; }The clip demonstrates kev99gh's skill, as they carefully lined up the shot from behind cover and used the overhead map view to track the blade's path along the map's edge before it bounced back through the window. According to Redditor SpawnTubing, who shared the clip, such elaborate trick shots require practice and a deep understanding of common camping spots. The perfect timing of the enemy's peek added to the spectacle, highlighting the peak timing often seen in Black Ops 6.
The Ricochet Blades have sparked a new "bounce kill" meta within the game, with various players sharing their own impressive, albeit less spectacular, kills across different multiplayer maps. However, not everyone is a fan of these bouncing projectiles. Some players find them frustrating and annoying to play against, especially after developer Treyarch recently buffed their physics and bouncing speeds. The latest patch notes detail these changes:
**D1.3 Sector**Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet BladesIncreased damage from 75 to 100.Decreased rate of fire.Decreased projectile velocity.Improved bouncing speeds and physics.With these updates, the dominance of Ricochet Blades is expected to grow, especially as Season 3 approaches with the much-anticipated return of Verdansk to Warzone.