The developers at MercurySteam, comprised of alumni from Rebel Act Studios, bring a rich heritage to their new project, Blades of Fire. Their previous work on the cult classic Severance: Blade of Darkness, released in 2001, showcased a groundbreaking combat system that allowed for the severing of enemies' limbs, adding a layer of brutality and realism to the gameplay. This innovative approach has been a key inspiration for their current endeavor.
In crafting Blades of Fire, MercurySteam has also looked to modern action-adventure titles for inspiration. Specifically, they drew from the cinematic combat and richly detailed world of the God of War reboot by Santa Monica Studio. Their goal is to merge fast-paced action with RPG elements, aiming to deliver a gaming experience that is both engaging and immersive.
One of the standout features in Blades of Fire is its unique weapon crafting system. Players can forge their own blades, customizing aspects such as length, weight, durability, and balance. This system empowers players to tailor their weapons to match their individual combat preferences, enhancing the personal touch to gameplay.
The narrative of Blades of Fire centers around the warrior Aran de Lira, who embarks on a quest to confront a cunning queen with the power to turn metal into stone. Throughout his journey, Aran will encounter 50 different types of enemies, each demanding a strategic and unique approach to defeat.
Mark your calendars for the release of Blades of Fire, set to launch on PC (EGS), Xbox Series, and PS5 on May 22, 2025. Get ready to dive into a world where your combat choices and weapon crafting skills will define your path to victory.