In *Arcane Lineage*, your journey begins with choosing a **Base Class**, which sets the foundation for your entire playstyle. At **level 5**, you’ll unlock the ability to select one of these classes, each with unique abilities, strengths, and progression paths. As you advance, you’ll encounter **Sub Classes** and eventually reach elite **Super Classes**, where every decision shapes your character’s destiny. Mastering the right class path is essential for survival and dominance, making class selection one of the most critical choices in the game.
For the best gaming experience, follow along with our comprehensive **Arcane Lineage Class Tier List and Guide**. Whether you’re diving into the early stages of the game or fine-tuning your strategy, this guide will help you navigate the complex world of classes.
All Arcane Lineage Base Classes Ranked
Each **Base Class** is unique, excelling in specific areas of combat. The tier list above reflects their relative strengths, but remember—no class is inherently bad. Even the lowest-tier classes have their niche applications. However, the **Thief** stands out as the strongest, offering unmatched speed, versatility, and value. Below, we’ll explore each class in detail.
Base Class List
Here’s a breakdown of all **Base Classes** in *Arcane Lineage*:
Base Classes | Abilities and Costs | Description |
---|---|---|
![]() | Active Abilities: • Stab (50 gold) – Cost: 1 – Cooldown: 2 – Type: Physical – Damage: 6 – Scaling: STR – Effect: Inflicts Bleed • Pocket Sand (50 gold) – Cost: 2 – Cooldown: 3 – Type: Physical – Damage: N/A – Scaling: STR – Effect: Inflicts Blindness Passive Abilities: • Thievery (50 gold) – Gain increased gold from all sources. • Agile (50 gold) – Sprint speed increased. | The **Thief** class thrives on quick, aggressive combat. With abilities like Stab and Pocket Sand, they can disorient enemies and inflict conditions like Bleed and Blindness. Their passive skills enhance gold generation and movement speed, making them a top choice for players who favor rapid engagement and disengagement. |
![]() | Active Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun • Double Slash (50 gold) – Cost: 2 – Cooldown: 4 – Type: Physical – Damage: 5 x 2 – Scaling: STR – Effect: N/A Passive Abilities: • Sword Training (50 gold) – Your Sword weapon damage is permanently increased. • Swift Fighter (50 gold) – Dodging successfully grants you a short speed buff. | The **Slayer** is a mid-range powerhouse, specializing in high physical damage. Their Pommel Strike can stun enemies, while Double Slash delivers consistent burst damage. Passive abilities like Sword Training and Swift Fighter make them agile and resilient in combat. |
![]() | Active Abilities: • Barrage (55 gold) – Cost: 2 – Cooldown: 5 – Type: Physical – Damage: 3.33 x 3 – Scaling: STR – Effect: N/A • Endure (55 gold) – Cost: 1 – Cooldown: 5 – Type: Physical – Duration: 2 Turns – Scaling: N/A – Effect: Gain 25% increased Damage Resist Passive Abilities: • Fighting Prowess (55 gold) – Your Cestus weapon damage is permanently increased. • Iron Body (55 gold) – Takes less damage while blocking. | A highly durable class, the **Martial Artist** focuses on melee combat and resilience. Their Barrage delivers heavy damage, while Endure provides damage reduction. Passive abilities like Fighting Prowess and Iron Body make them incredibly tanky and effective in close-quarters battles. |
![]() | Active Abilities: • Pommel Strike (50 gold) – Cost: 1 – Cooldown: 3 – Type: Physical – Damage: 7 – Scaling: STR – Effect: Chance to stun • Double Slash (50 gold) – Cost: 2 – Cooldown: 4 – Type: Physical – Damage: 5 x 2 – Scaling: STR – Effect: N/A Passive Abilities: • Sword Training (50 gold) – Your Sword weapon damage is permanently increased. • Strength Training (50 gold) – Your block par size is increased. | The **Warrior** is a brute force class with high damage potential. Pommel Strike has a chance to stun, while Double Slash deals burst damage. Passive abilities like Sword Training and Strength Training amplify their offensive and defensive capabilities. |
![]() | Active Abilities: • Magic Missile (40 gold) – Cost: 0 – Co ![]()
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