r0751.comHome NavigationNavigation
Home >  News >  Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Author : Ethan Update:Mar 04,2025

Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List

In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element offers unique and powerful abilities, from the destructive power of Fire to the swift maneuvers enabled by Wind. This guide provides a tier list and detailed breakdown of each Element, helping you choose the best fit for your playstyle.

Recommended Videos Ninja Time Elements Tier List

Ninja Time Elements Tier List

Image by Tiermaker

Ice and Fire stand out as the most versatile and powerful Elements in Ninja Time. Ice excels at crowd control, while Fire delivers significant ranged damage. Beginners might find Earth and Lightning more approachable due to their ease of use and consistent damage output.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time
Ice
A top-tier Element specializing in crowd control and burst damage.
Fire Element from Ninja Time
Fire
A high-damage Element focused on ranged attacks.
Lightning Element from Ninja Time
Lightning
A powerful Element emphasizing high speed and crowd control.
Wind Element from Ninja Time
Wind
A strong Element for ranged attacks and evading enemies.
Earth Element from Ninja Time
Earth
A solid Element offering crowd control, high defense, and substantial health.
Water Element from Ninja Time
Water
An Element focused on crowd control and evasive maneuvers.

While all Elements possess strengths, Ice stands apart with its unique nature and higher rarity (5%), contributing to superior stats. For new players, Lightning or Fire are recommended due to their damage output and versatility.

Element Abilities in Ninja Time

Below is a detailed breakdown of each Elemental Ability, including its unique effects and power:

Ice Element from Ninja Time Ice Element

AbilityDescription
Ice 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra
Ice 2•Requirement: Ninjutsu: 3
•Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Ice 3•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra
Ice 4•Requirement: Ninjutsu: 10
•Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Ice 5•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Ice 6•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 3 per hit
+0,8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element

AbilityDescription
Fire 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 seconds of fire damage
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Fire 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 10 seconds
•Chakra Cost: 25 Chakra
Fire 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 18 seconds
•Chakra Cost: 45 Chakra
Fire 4•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Fire 5•Requirement:
Ninjutsu: 8
•Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 15 seconds
•Chakra Cost: 0 Chakra +5 per second
Fire 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 20 seconds
•Chakra Cost: 30 Chakra
Fire 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Fire 8•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
•Cooldown: 40 seconds
•Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element

AbilityDescription
Lightning 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 4 per hit
+0,7 per mastery level (Ninjutsu/Lightning)
+2 second of electrify
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Lightning 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 3 per hit
+0,6 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 17 seconds
•Chakra Cost: 25 Chakra +5 per second
Lightning 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
Defense Break
+4 seconds of electrify
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Lightning 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(+1,5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1,4 per mastery level (Ninjutsu/Lightning)
stun enemies
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
•Cooldown: 20 seconds
•Chakra Cost: 85 Chakra
Lightning 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
Defense Break
•Cooldown: 60 seconds
•Chakra Cost: 200 Chakra

Wind Element from Ninja Time Wind Element

AbilityDescription
Wind 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
•Cooldown: 7 seconds
•Chakra Cost: 15 Chakra
Wind 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 0
Dash
•Cooldown: 15 seconds
•Chakra Cost: 35 Chakra
Wind 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
•Cooldown: 10 seconds
•Chakra Cost: 40 Chakra
Wind 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Wind 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 12 seconds
•Chakra Cost: 65 Chakra
Wind 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 5 per hit
+0,75 per mastery level (Ninjutsu/Wind)
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra
Wind 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
•Cooldown: 18 seconds
•Chakra Cost: 85 Chakra
Wind 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element

AbilityDescription
Earth 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 3 per hit
+0,5 per mastery level (Ninjutsu/Earth)
•Cooldown: 9 seconds
•Chakra Cost: 20 Chakra
Earth 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 0
•Cooldown: 11 seconds
•Chakra Cost: 25 Chakra +5 per second
Earth 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Earth 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 0
•Cooldown:
15 seconds
•Chakra Cost: 55 Chakra +5 per second
Earth 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(slow: 50%)
•Cooldown: 18 seconds
•Chakra Cost: 50 Chakra
Earth 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 32
+3,5 per mastery level (Ninjutsu/Earth)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 45 Chakra
Earth 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra +5 per second
Earth 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element

AbilityDescription
Water 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 8 seconds
•Chakra Cost: 20 Chakra
Water 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Block projectiles and push enemies
•Cooldown: 12 seconds
•Chakra Cost: 25 Chakra
Water 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 13 seconds
•Chakra Cost: 35 Chakra
Water 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 16 seconds
•Chakra Cost: 50 Chakra
Water 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 5 per hit
+1,5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 65 Chakra
Water 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 25 seconds
•Chakra Cost: 85 Chakra
Water 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
•Cooldown: 30 seconds
•Chakra Cost: 95 Chakra
Water 8 •Requirement: Ninjutsu: 20
•Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Rerolling Elements in Ninja Time

A screen showing the reroll screen in Ninja Time

Image by The Escapist

To reroll Elements in Ninja Time, access the 'Spin' button on the main menu. This will take you to a slot machine-style screen where you can reroll your Elements, Family, and Clan. Use your spins judiciously, as they are limited and difficult to obtain.

This guide covers all aspects of Elements in Ninja Time. For further information, consult our guides on Families and Clans.

Latest Articles
  • Top 10 Tips and Tricks for Golf Star 2

    ​ Golf Star 2 combines easy-to-learn controls with layers of strategy that take time to master. For new players, the key is not just learning how to swing but also how to manage clubs, tournaments, and resources in a way that supports long-term growth.

    Author : Joshua View All

  • Magic: The Gathering's Final Fantasy Hits $200M in One Day

    ​ Magic: The Gathering's Final Fantasy Universes Beyond expansion proved exceptionally popular, breaking records as the fastest-selling set in the game's history, according to Hasbro. Its Secret Lair collaboration sold out in record time. While availab

    Author : Madison View All

  • Ultra Beast Pokémon Arrive in Pokémon TCG Pocket with Extradimensional Crisis Pack

    ​ The Pokémon Trading Card Game Pocket is set to introduce Ultra Beasts into its universe shortly. A fresh booster pack titled Extradimensional Crisis is arriving soon in Pokémon TCG Pocket, revealing the more enigmatic aspects of the Pokémon world.Wha

    Author : Ryan View All

Topics
Top Sports News and Score Apps
Top Sports News and Score AppsTOP

Stay up-to-date on all the latest sports news and scores with our curated collection of top-rated mobile apps! Whether you're a football fanatic, basketball buff, or tennis aficionado, we've got you covered. Download and enjoy games like MYFM - Online Football Manager, Super Soccer - 3V3, Hot Dunk Basketball, Synchronized Swimming, Rocket Car Ball, Tennis Clash, Tennis World Open 2023 - Sport Mod, Head Soccer, Mobile Soccer League 2024, and Mini Tennis. Find your favorite sport and dive into the action! This page features a selection of the best sports apps for Android and iOS, offering a mix of realistic simulations and fun arcade-style games. Discover your next favorite sports app today!