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Pokémon TCG Pocket Gets Trading Today and Players Absolutely Hate It

Author : Mila Update:Feb 19,2025

Pokémon TCG Pocket's highly anticipated trading update has launched to overwhelmingly negative feedback, surpassing even the initial concerns voiced last week. Players are flooding social media with complaints about the excessive requirements and restrictive nature of the new system. While the restrictions were previously announced, the sheer number of items needed for each trade was not fully apparent.

Each trade demands two distinct consumable items: Trade Stamina and Trade Tokens. Trade Stamina, similar to other in-game mechanics, replenishes over time or can be purchased with Poké Gold (real money).

The real controversy centers around Trade Tokens, necessary for trading any card of 3 Diamonds or higher rarity. The token costs are steep: 120 for a 3-Diamond card, 400 for a 1-Star card, and 500 for a 4-Diamond (ex Pokémon) card.

Trade Tokens are acquired by discarding cards from a player's collection. The exchange rates are unfavorable, requiring the disposal of multiple high-rarity cards to obtain enough tokens for a single trade. For example, five ex Pokémon must be sold to trade one, and selling even a Crown rarity card (the rarest in the game) only yields enough tokens for three ex Pokémon trades. Selling a 3-Star immersive art card, a key selling point of the game, doesn't provide enough tokens to trade a 1-Star or 4-Diamond card.

This system has been widely criticized as "a monumental failure," "hilariously toxic," and "predatory." Players are calling it "greedy" and expressing frustration at the time-consuming process of selling cards to acquire tokens, with each exchange taking approximately 15 seconds. Many believe the high costs are deliberately designed to discourage trading and maximize revenue.

The game, which reportedly generated $200 million in its first month, appears to be using the trading system as a revenue-generating tool. The inability to easily trade high-rarity cards forces players to purchase more packs, increasing their spending. One player reported spending approximately $1,500 to complete the first set.

Creatures Inc. has remained silent on the negative response, despite previously acknowledging player concerns. IGN has reached out for comment, but no official statement has been released. While adding Trade Tokens as mission rewards could potentially mitigate the issue, it's more likely that Trade Stamina will be included in future rewards, similar to existing stamina-based rewards. The launch of this poorly-received trading mechanic casts a shadow over the upcoming Diamond and Pearl update, introducing Pokémon like Dialga and Palkia.

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