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Till you Last: Safe Zone

Till you Last: Safe Zone

Category:Strategy Size:87.7 MB Version:0.1.2

Developer:boypipz Rate:3.1 Update:Mar 30,2025

3.1
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Application Description

Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Now in EARLY ACCESS, we thank you for your unwavering support as we continue to develop this immersive experience.

This casual yet realistic endless defense game combines base building, unit management, and survival elements in a sandbox simulator. Your mission? To transform your zone into a safe fortress, rescue civilians to bolster your population or evacuate them for their ultimate safety. Enhance the quality of life for your people, while strategically eliminating foes and infected using a diverse range of units, air and land vehicles (currently in development), buildings, and weapons. Navigate through randomized events (work in progress), from minor incidents to catastrophic disasters, all from the power of your mobile phone!

Experience the essence of sandbox gameplay at your fingertips! Drawing inspiration from survival colony simulations, real-time strategy (RTS), and sandbox simulation games on PC, we're bringing survival elements to your mobile device.

Minimum Specs for Optimal Performance:

  • DEVICE: Oppo A5S, or equivalent or better
  • CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
  • GPU: PowerVR GE8320 or equivalent or better
  • RAM: 32GB 3GB RAM or equivalent or better

v0.1 Released:

  • Endless Defense Outpost/Base Building Survival RTS SANDBOX
  • Units and Buildings function and logic
  • Endless Zombie Horde: they get faster with each kill
  • Civilian/Workers/Builders Management
  • Resource Collection logic and Requirements
  • Units, Buildings, and Resources Saving
  • One-Trusty Main Sentry Gun with Level Upgrades
  • Simple Basic Research Tree
  • Tactical Command System for Units

WIP v0.2 to be Released:

  • Reported Bugfixes - we need your input! Thank you!
  • Early Features Improvement
  • Vehicles: Civilian and Military vehicles
  • Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop - needs improvement
  • Main Sentry Gun Upgrade Improvements and Features
  • Player's Suggestions: to be collected

Not Started Yet v0.3 Release:

  • Reported Bugfixes - we need your input! Thank you!
  • Civilians & VIPs Rescue Operations
  • Expedition
  • In-depth Research Trees and Upgrades
  • Unit Gears and Individual Customization
  • Explosives: Artillery, Grenade Launchers, Rockets
  • Man/Unmanned Emplacements
  • Population's Mood: Happy and Sad System

Not Started Yet v0.4 Release:

  • More Sandbox Options:
    • Grid Size
    • Starting Units
    • Starting Resources
  • Enemy Variants and Otherworldly Species:
    • Enemy Pathing and Logic Improvement
    • Raiders Human
    • Unit Cover System

Not Started Yet v0.5 Release:

  • ART & ANIMATION IMPROVEMENTS/REWORKS!
  • FPS Performance Optimization!
  • Random Events on Expeditions

Not Started Yet v0.6 Release:

  • Weather System
  • Day and Night Cycle System
  • Quarantine Facility
  • Infection System

Additional features to be implemented include unit customizations, theme customization, and more exciting ideas to be envisioned! Rest assured, this project won't be finished until I'm completely satisfied with it. Thank you for your continued support!

Known Issues/Bugs:

  • Walls/Defenses may appear doubled or tripled after loading a saved game, making them super ultra sturdy!
  • Zombies/Infected become super fast after 5000 kills and 1000 evacuations upon continuing a saved game
  • Low FPS on the main menu (we're investigating but it's not a priority at the moment, apologies)
  • The game has a fairly large install size due to the use of uncompressed frames from GIFs for smooth and clear how-to-play animations
  • (Priority) Rescued survivors in holding disappear when continuing a saved game; the workaround is to evacuate them on the chopper before quitting/exiting the game
  • Already dead single units come back to life upon continuing a saved game
  • Workers and Builders count reset to 4/5 upon continuing a saved game
  • Sometimes builders get stuck on building something invisible, though they can still work on the latest build and unbuild command
  • Builders may get stuck between built walls; use the finger tool in utilities options to interact with the units
  • Workers may wander off; toggle the collection tool to bring them back to work
Screenshot
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