Vampire Survivors developer Poncle has shed light on the challenges of adapting their hit game into a film, despite it being initially announced as an animated series. In a recent Steam post, Poncle confirmed they are "still working with Story Kitchen on a live action film," highlighting the unique difficulty posed by the fact that "the game has no plot."
Poncle emphasized the importance of taking time to find the right partners for the project, stating, "As mentioned last year, rather than jumping the gun and make stuff for the sake of making it, we have preferred to wait to find partners that felt right, especially because to make anything that isn't a video game out of Vampire Survivors requires good ideas, creativity, and that quirky knowledge of the game." They acknowledged the complexity of turning a mechanically simple action game into a compelling film, noting, "That is a very difficult triplet to get 100% right. Please remember the game has no plot — it doesn't? — so nobody can really anticipate how a film about it is going to be. That is part of what makes it exciting."
The developer humorously remarked on the irony of adapting a game with no story, saying, "the most important thing in Vampire Survivors is the story," highlighting the challenge and uncertainty of the project. As of now, no release date has been announced for the film adaptation.
Vampire Survivors is a fast-paced, gothic horror game with rogue-lite elements, known for its ability to let players snowball against hordes of monsters. Initially launched as a modest indie game on Steam, it quickly became a surprise hit, gaining immense popularity. Poncle has since enriched the game with new content, now offering 50 playable characters and 80 weapons, along with two major expansions and the Ode to Castlevania DLC.
In our 8/10 review, IGN praised Vampire Survivors, stating, "Need a game to play while listening to podcasts? This is it. Vampire Survivors is outwardly simple but turns out to be an incredibly deep hole to fall down — though it's not without extended dull periods when you get ahead of its curve."
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