Pokémon TCG Pocket developer Creatures Inc. is actively working to improve the recently launched trading feature, which has faced significant player backlash. In a statement on X/Twitter, Creatures Inc. acknowledged the negative feedback, explaining that the trading restrictions were intended to prevent abuse, but inadvertently hindered casual enjoyment.
The company pledged to address concerns by offering Trade Tokens as rewards in future events. However, this promise was immediately contradicted by the February 3rd Cresselia ex Drop Event, which notably lacked any Trade Tokens.
The trading system, already criticized for its restrictive mechanics (limiting pack openings and Wonder Picking without in-app purchases), further complicates matters with its Trade Token system. Players heavily criticized the high cost of obtaining these tokens, requiring the deletion of five cards to trade one of the same rarity.
Every Alternate Art 'Secret' Card in Pokémon TCG Pocket: Space Time Smackdown

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Creatures Inc. stated that the restrictions were designed to combat bot activity and multi-account abuse, aiming for a fair environment while preserving the core collecting experience. However, they admitted the restrictions negatively impacted casual players. While promising improvements, the company provided no specifics regarding the nature or timing of these changes.
Uncertainty remains regarding refunds or compensation for players who traded under the current system. Changes to Trade Token costs could disproportionately affect early adopters.
The limited availability of Trade Tokens further fuels concerns. Only 200 were offered as premium Battle Pass rewards (a $9.99 monthly subscription) on February 1st, sufficient for trading a single 3-Diamond card. The absence of Trade Tokens in the Cresselia ex Drop Event directly contradicts the company's recent statement.
Player criticism points to the trading mechanic as a revenue-generating tactic for Pokémon TCG Pocket, which reportedly earned $200 million in its first month before the trading feature's launch. The inability to trade 2-Star or higher rarity cards reinforces this perception, as readily trading for missing cards would reduce the need for in-app purchases. One player reported spending approximately $1,500 to complete the first set, highlighting the significant financial investment required. Players have described the mechanic as "predatory and downright greedy," "hilariously toxic," and a "monumental failure."
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