Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to speed up this process.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, particularly online titles, often involve various processes. However, Marvel Rivals PC players are encountering significant delays due to lengthy shader compilation. Shaders are crucial programs managing aspects like color and lighting in 3D environments. Incorrect shader installation can lead to various problems. While the issue isn't due to user error, a community-discovered workaround exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, provided a solution for this problem. The steps are as follows:
- Access your Nvidia Control Panel.
- Navigate to the global settings.
- Adjust the Shader Cache Size to a value less than or equal to your VRAM. Note that options are limited to 5GB, 10GB, and 100GB; select the closest appropriate value.
This method reportedly reduces shader compilation time to mere seconds and resolves "Out of VRAM memory" errors.
While a permanent fix from NetEase is pending, this workaround offers a significant improvement for players experiencing this issue. Until a developer solution is released, this is the recommended approach to avoid lengthy load times.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.