In Kingdom Come: Deliverance 2, earning Groschen early on can be a challenge, but gambling offers a quick way to fill your pockets. Here’s a comprehensive guide on how to play dice in the game.
Table of Contents
- Where to Play Dice in Kingdom Come: Deliverance 2
- How to Score in Dice
- Badges
- Cheating Dice
Where to Play Dice in Kingdom Come: Deliverance 2
During the tutorial of Kingdom Come: Deliverance 2, you'll be introduced to the basics of dice, providing a solid foundation for understanding the game and its strategies. Once you've mastered the basics, you can find dice players at nearly every inn or tavern scattered across the open-world. If you're unsure where to look, simply visit the nearest town and keep an eye out for NPCs lounging outside these establishments. Just approach them to initiate a game.
How to Score in Dice
The fun begins here. The objective is to outscore your opponent by reaching the game's target score first. You start each turn with six dice, which you can roll multiple times. However, be cautious: if you roll and fail to score any points, your turn ends and you forfeit all points accumulated during that turn. Additionally, with each roll, you lose one die, increasing the difficulty of achieving a scoring combination.
Here are the scoring combinations:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
For triples, if you roll additional matching dice, your score doubles. For example, three 2s score 200 points, but four 2s score 400, five 2s score 800, and six 2s score 1,600.
Badges
As you delve deeper into Kingdom Come: Deliverance 2, you'll encounter Badges that can enhance your dice games. These can be found by looting chests or corpses and come in three tiers: Tin, Silver, and Gold. Here's a list of all Badges and their effects:
Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | Grants a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Adds one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 forms the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | Gain 25% more points this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | Grants a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, roll a die again. Can be used once per game. |
Silver Badge of Fortune | Roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Adds an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 forms the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | Adds an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | Grants a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, roll two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | Roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Adds an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die to a 1. Can be used once per game. |
Priest’s Badge of Advantage | The combination 1+3+5 forms the Eye. Can be used repeatedly. |
Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
Gold Wedding Badge | Allows you to throw up to three dice again. Can be used once per game. |
Cheating Dice
While exploring the open-world, you might stumble upon special loaded dice by looting chests or corpses. These dice are designed to land on certain numbers more frequently, giving you an edge in the game. When starting a new game, you can swap in these loaded dice to enhance your chances of winning.
With this guide, you're well-equipped to master the dice game in Kingdom Come: Deliverance 2. For more tips and detailed information on the game, be sure to check out The Escapist.