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"Diablo 4's 2025 Roadmap Disappoints Hardcore Fans, Puzzles Former Blizzard President"

Author : Alexander Update:Apr 19,2025

Diablo 4 has unveiled its first content roadmap this week, detailing what's in store for fans throughout 2025 and teasing exciting developments for 2026. In an exclusive interview with IGN, game director Brent Gibson delved into the roadmap, covering topics from the highly anticipated second expansion to potential collaborations with other IPs. However, the community's response to the 2025 plans has been mixed, with many expressing concerns over the depth and variety of the upcoming content.

Hardcore Diablo 4 players have voiced their disappointment on platforms like Reddit, with users like Inangelion commenting, "Oh boy! Can't wait for new Helltide color and temporary powers. It's gonna be so dope!" This sentiment echoes a broader frustration among the fanbase, who were hoping for more substantial updates. Feldoneq2wire contrasted Diablo 4's seasonal updates with other action role-playing games (ARPGs), stating, "A new season in other ARPGs is like 'let's put in a little housing system where you build up a home base with vendors that give you more gear' or 'let's put in a whole shipping system where traders from other lands bring materials that let you upgrade your items in ways that change your class mechanic entirely.' A new season in D4 is 'what color are we making helltides this time?' And 'what powers and reputation skins are we whipping up this time?'"

Despite the criticism, there are still fans who enjoy the game. Fragrantbutte, a self-proclaimed Diablo 4 enthusiast, expressed their disappointment, saying, "I'm not a Diablo 4 hater, I love the game, but there doesn't seem to be a whole lot of meat on the bone here which is a bit disappointing." Similarly, Artyfowl444 pointed out the vagueness of the roadmap, noting, " 'And more' is doing a lot of heavy lifting here."

In response to the community's feedback, Diablo community manager Lyricana_Nightrayne addressed the concerns on the game's subreddit, stating, "We added fewer details to the later parts of the roadmap to accommodate for things the team is still working on. This isn't all that's coming in 2025 :)"

A significant point of contention is Blizzard's approach to seasonal content in Diablo 4. While some players appreciate the reset each season brings, others feel it discourages long-term engagement. The debate has even drawn comments from industry veterans like Mike Ybarra, former president of Blizzard Entertainment. On X (formerly Twitter), Ybarra advised, "Don't ship to check a box. Season's need to get off the cycle of shipping, spending two months to fix issues, then repeating. Pause and give the team time to really address the end-game issues. Playing for a week to then one or three shot a 'uber' boss 500 times for a unique, then quitting until next season is fundamentally not fun. Expansions schedule is too long - should be yearly. Reduce 'story' investment (costs so much for one time element in a ARPG) and focus on new classes, new mob types, new end-game activities that last more than a few days. If the cycle continues to just ship w/o fixing the fundamental issues, then I'm not sure where Diablo is going. You can add all the end-game activities you want, but you'll be running in place with the same issues. At some point there's just so many random things, it's not worth the effort."

Diablo 4: Vessel of Hatred Gameplay Screenshots

73 Images

The discussion around Diablo 4's expansions is particularly heated due to the delay of the second expansion, originally slated for 2025 but now postponed to 2026. Blizzard had initially planned to release expansions annually, with the first, Vessel of Hatred, launching in 2024. However, the second expansion will not meet the 2025 deadline.

In our interview, Gibson shed light on the challenges of maintaining Diablo 4 as a live service game, balancing free seasonal content with major paid expansions. He remarked, "I definitely feel like gamers are more hungry than they've ever been. And even if you delivered on their appetite today, that appetite will shift tomorrow. And so you just have to be in a really good spot to adapt to that situation. Because a lot of times too, what's important this month is going to be completely different three months from now. The priority of things can shift very, very quickly based on another game release or the state of your own game. Or maybe we've discovered something really cool and we want to be able to get it in there to change the formula."

Gibson emphasized the importance of community interaction and the diversity within the player base, stating, "And so it is definitely a new way of developing. It is definitely high interaction with the community. The interesting thing about Diablo is that we have a lot of different community types, right? We have our casual players, we have our hardcore players. They all fall into subdivisions of types of players inside of that. And so what we look to do is season upon season, look at the things that are important to some of those groups and go after them with focus."

He elaborated on the approach to seasonal content, explaining, "When you take a look at something like what we're doing in Season 8, we know we have a ton of boss lair feedback and so we're adding in the quality of life improvements for those players where that is a big focus of their gameplay type, or we might shift to nightmare dungeons when we're in Season 9. And so it's an opportunity for us to address different groups at different times, leading to an expansion where we're going to be addressing everybody all at once with something big."

Diablo 4 Season 8 is set to launch later in April, with Season 9 expected in the summer, and Season 10 planned for later in the year.

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