PocketPair CEO Takuro Mizobe recently spoke with ASCII Japan about Palworld's future, specifically addressing the possibility of transitioning the popular creature-catching shooter into a live service game. The interview revealed a careful consideration of various options and the challenges involved.
PocketPair CEO Discusses Palworld's Live Service Potential
A Profitable, Yet Difficult Path
Mizobe confirmed that while Palworld will receive updates including a new map, Pals, and raid bosses, the long-term direction remains undecided. Two primary paths are under consideration: completing Palworld as a one-time purchase (B2P) title or transitioning to a live service model (LiveOps). A B2P model offers complete access after a single purchase, while live service games typically utilize ongoing monetization through content releases.
Mizobe acknowledged the business advantages of a live service model, stating it would increase profit potential and extend the game's lifespan. However, he emphasized the significant challenges involved, as Palworld wasn't initially designed for this model.
A key consideration is player preference. Mizobe noted that most successful live service games initially launch as free-to-play (F2P) before introducing paid content. Converting a B2P game like Palworld presents a unique hurdle, referencing the years it took games like PUBG and Fall Guys to successfully make this transition.
The team is also exploring alternative methods to increase player engagement and retention. Ad monetization was considered, but Mizobe dismissed it as impractical for a PC game, citing potential negative player reactions common on platforms like Steam.
Currently in early access, Palworld recently launched its major Sakurajima update and introduced a highly anticipated PvP arena. The future direction, Mizobe concluded, remains under careful consideration.