Reddit discussions surrounding Marvel Rivals, the purported "Overwatch killer," have highlighted a significant issue: broken hitboxes. A viral video showcased Spider-Man hitting Luna Snow from an improbable distance, illustrating inconsistent collision detection. Further examples demonstrate hits registering despite visually missing their target, leading to speculation about lag compensation issues. However, the core problem appears to be flawed hitbox implementation. Professional players have even demonstrated a consistent bias, with right-side aiming always registering hits while left-side aiming frequently fails. This isn't an isolated incident; multiple characters exhibit severely broken hitboxes.
Despite this significant gameplay flaw, Marvel Rivals launched successfully on Steam, boasting a peak concurrent player count exceeding 444,000 on its first day – a number comparable to Miami's population. While optimization remains a concern, particularly for users with lower-end graphics cards like the Nvidia GeForce 3050, many players consider the game enjoyable and worthwhile. A key factor contributing to its positive reception is its straightforward revenue model. Crucially, battle passes do not expire, eliminating the pressure to grind excessively. This feature alone could significantly influence player perception and satisfaction with the game.