Descubra as maravilhas da civilização 7: um guia abrangente
A construção de edifícios aumenta sua civilização em civilização 7 , mas, para realmente se destacar, você deve explorar maravilhas. Este guia detalha todas as maravilhosas disponíveis em civilização 7 , categorizadas por idade.
Índice
- Toda a civilização 7 maravilhas
- Idade da antiguidade
- Age de exploração
- Idade moderna
Semelhante às parcelas anteriores, Civilização 7 As maravilhas são divididas em idades, cada uma oferecendo estruturas únicas. Abaixo está uma lista completa:
Antiquity Age Wonders
Wonder | Effect | Placement |
---|---|---|
Angkor Wat | Boosts Happiness. Increases Specialist Limit in this City. | Adjacent to a River tile. |
Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science. Functions as a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Grants a Unique Endeavor, Ginseng Agreement, providing Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Provides Gold. Increases Support in all Wars. | Adjacent to a District. |
Great Stele | Awards 200 Gold upon completing any Wonder in this City, including itself. | On a Flat tile. |
Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Provides Food. Increases Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increases Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
Nalanda | +3 Science. +1 Codex. Possesses 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Provides Culture. Grants additional Culture per Age when receiving Narrative Event rewards. | On a Rough tile. |
Petra | +2 Gold. +1 Gold and Production for each Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Boosts Happiness. Increases Culture based on excess Happiness in this City. | On a Plains tile. |
Terracotta Army | +2 Production. Grants a free Army Commander upon construction. +25% Army experience. | On a Grassland tile. |
wonder | posicionamento | < TBODY>
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Wonder | Effects | Placement |
---|---|---|
Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence. All Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder. | On a Rough tile. |
Erdene Zuu | Provides Culture. Gain Culture equal to a percentage of Cavalry Unit cost upon creation. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture. Constructing a Coast Building grants Culture equal to 50% of its cost. Has 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold. Increases Resource Capacity in this Settlement. +4 Culture and Gold on all tiles adjacent to this Wonder. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness. All Specialists provide +3 Culture during Celebrations. Starts a Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science. +2 Science on all Rural tiles with at least 1 Happiness in this Settlement. +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production in this City for every Resource assigned to it. | On a Desert tile. |
White Tower | Boosts Happiness. Increases Happiness in this Settlement for each Unique Tradition in your Government. | Adjacent to a City Hall. |
Age moderna se pergunta
Wonder | Effects | Placement |
---|---|---|
Brandenburg Gate | Production Base. This Settlement suffers no Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Gold Base. Increased Culture for each Civilization with which you have a Trade Route. | Adjacent to a Mountain tile. |
Dogo Onsen | Happiness Base. This City gains Population during a Celebration. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence. +5 Culture and Gold for each City-State you are Suzerain of. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
Hermitage | Culture Base. Increased Culture in Cities with a slotted Great Work. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on all Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | TBD | TBD |
Palacio de Bellas Artes | Culture Base. Increased Happiness on Great Works. Increased Happiness in this City. Includes Great Works slots. | Adjacent to an Urban District. |
Red Fort | TBD | TBD |
Statue of Liberty | Happiness Base. Spawns Migrant Units (Civilian Units triggering Growth Events). Increases Resource Capacity and Gold/Production based on assigned Resources. | On a Coast tile adjacent to land. |
Taj Mahal | TBD | TBD |
Isso conclui as maravilhas confirmadas para civilização 7 . Para mais dicas e informações de jogos, incluindo uma lista de líderes, consulte o escapista.

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