Roblox *Pressure* challenges players to master strategies against various monsters to successfully navigate through all rooms. Each monster requires a specific approach, and understanding these can significantly enhance your survival rate. Below, I've detailed how to effectively deal with each monster in the game to help you achieve a flawless run. Here's a comprehensive guide to **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
In this section, you'll find detailed strategies for beating every monster in *Pressure*. Some monsters are random encounters, others are tied to specific nodes or areas like the DiVine in Oxygen Gardens. I'll walk you through the cues to watch for and the best ways to evade or confront these creatures. Remember to be cautious of **Cleithrophobia**, which can force you out of hiding if you stay hidden too long. Always listen for or observe the signs that indicate a monster's presence.
Pandemonium
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When you notice the lights flickering, Pandemonium might be about to spawn. Instead of rushing to hide in a locker (which could trigger Cleithrophobia), position yourself next to one and wait for the monster's distinctive roar. Pandemonium instantly kills any player in its line of sight who isn't concealed. If it approaches your hiding spot, you'll be thrust into a mini-game where you must keep the cursor centered on the screen amidst the monster's locker-slamming attacks. Survive this, and you'll outlast Pandemonium.
Good People
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Good People appear in rooms with dead-end doors, one of which is a Fake Door that leads to an attack if entered. To identify the Fake Door, approach it closely without opening it and listen for signs like breathing, growling, sparks, or faint scanlines on the navi-path sign. In dark rooms, the navi-path screen for Fake doors stays lit, while real doors remain dark. If HQ suggests a path without revealing the incorrect one, be extra vigilant for Fake doors.
Eyefestation
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This shark-like monster appears in rooms with ocean views. Avoid looking out the window, as eye contact will drain your HP. Simply walk out of the room without looking outside to make the monster despawn.
Squiddles
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Dealing with Squiddles is straightforward: turn off your light if you see them and keep a safe distance. They appear in dark rooms or those darkened by other monsters. By turning off your light and giving them a wide berth, you can safely pass them.
Locker Void-Mass
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These slimes can spawn inside lockers. Entering a locker with a Void-Mass inside will trap you and cause damage. Always check for purple slime before entering. If trapped, you'll take continuous damage until you die or are freed by another player.
Wall Dweller
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Wall Dwellers emerge from walls to chase and instantly kill players. Listen for their unique footsteps, different from other players'. If you spot one, it will retreat. If a teammate is attacked, you can approach and attack the Dweller. Baiting them out and having another player kill them is an effective strategy. If a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk that provides a health regeneration buff if consumed. However, meat from player-killed Dwellers is defective and won't heal.
Redeemer and Hanger
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Picking up the Redeemer revolver triggers a minigame with the Hanger monster. You must mash the E (Interact) button to resist the Hanger's influence. Success allows you to shoot the Hanger and survive; failure results in either self-harm or being stabbed by the Hanger for 20 damage per hit.
Candlebearers & Candlebrutes
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Candlebearers can be stunned by light, but shining a light on them for more than 3 seconds will enrage them, causing them to chase you. They deal low damage, so it's better to use light sporadically to slow them down. Candlebrutes, a tougher variant, are only slowed by light, not stunned, and emergency lights have no effect on them. They become enraged after 5 seconds of light exposure.
The Angler
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The Angler and its variants are common in *Pressure*. When lights flicker, it's your cue to hide in a locker or submerge your head in water. The Angler only spawns in rooms with lockers and will insta-kill any player in its line of sight if not hidden.
Pinkie
Similar to the Angler, Pinkie doesn't give a light flicker warning but instead makes a screeching sound as she approaches. Hide in a locker when you hear this sound. Pinkie only spawns in rooms with a hiding spot.
Froger
Froger behaves like the Angler, with lights flickering and a loud screech. Hide in a locker when you see the signs. Unlike the Angler, Froger will rebound back through the rooms, so be prepared to hide again.
Chainsmoker
Chainsmoker's approach is signaled by flickering lights and the sound of rattling chains. He emits green smoke that can force you out of a locker. The best time to hide is when your screen starts shaking, as the gas won't affect you in time. Chainsmoker is one of the slower monsters.
Blitz
Blitz is the fastest of the node monsters. You'll hear screeching as he approaches and a loud roar just before he enters a room, which is your cue to hide. Be mindful of his speed.
Bottomfeeder
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Bottomfeeder is specific to The Dredge area and attacks players in the water. Use dry surfaces to evade it. If caught, you'll enter a mini-game where you must mash Q and E (or special buttons on mobile) to escape. This drains your health, but winning the mini-game will temporarily deter the monster, giving you time to reach dry land.
The DiVine
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The DiVine, found in Oxygen Gardens, remains passive if you avoid stepping on grass. Stepping on grass activates them, causing them to chase and deal 75 damage if they catch you. Be cautious, as they can combine with other monsters like Eyefestation, requiring you to avoid both eye contact and grass.
That concludes my guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.